Status quo stellaris. Maybe I'm not doing this right. Status quo stellaris

 
 Maybe I'm not doing this rightStatus quo stellaris I joined federation and it started liberation war to neighbours

I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a tributary/vassal/liberated empire in service to the. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES the status quo. What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. Loyalty doesn't matter to me, I always status quo to fracture them and the taxes ensure they'll never. Status Quo Peace, didn't get occupied claimed systems. There are two ways to end a war. How do I make sure I get all systems I claim? Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by. Galactic community. Claims represent the official, on the record goal of taking. There's a good chance the fleet will remain in uour territory after the war. You are now playing as your ally. So I've read that the purifier empires (Fanatic Purifiers, Devouring Swarms, Determined Exterminators) will get a special cassus belli allowing them to declare war whenever they want (or be declared on) without claims. The save is right after I requested status quo, but right before they accepted. 0. 12 votes, 16 comments. but if a system is claimed and occupied by your enemy it will also transfer ownership. Just be a fanatic miltarist, hit that like button, oh wait I mean supremacy diplomacy stance, and not care about anyone. I've had this ♥♥♥♥ happen to me in two wars now and I'm incredibly frustrated. Yeah I've got no clue what happened. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. . by info i read and previous wars. #1. You upload your leader to the internet. ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités Statistiqueswhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Review Price: £34. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Nah only one of the planets is in the home system. I am in a Federation, and I started a war of ideology. Expropriation, how does it work? So when settling the war in status quo it says that the player empire pays 1K credit per branch closed, but none of the branches are closing. 17. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A 420BlazeItF4gg0t • Imperial Cult. Neriel Feb 28, 2018 @ 2:17am. No. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. Thread starter XtopherMuc;. The enemy will only "surrender" when the total victory option reaches green. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Pay the cost. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. Subjugation Status Quo 2. unclaimed systems will return to their original owners. The defeated empire is forced to shift their ethics and authority akin to the victor's. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. When you claim status quo victory, the occupied systems become a new empire that is based off your ethics. once one side is at 100% war exhaustion their opponent can force a status quo after two years if they want to. . If neither side has fully. The choice [edit | edit source]Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. ago. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. All fully-occupied systems (i. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Are you sure you're using the Colossus war goal, and didn't select. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. it has been problimatic at times for me since they started introducing too many Latin terms in to stelalris Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. A status quo, both parties trade their objective wins. Surrender results in the loser shifting ethics, civics, authority, etc. Status quo is not bad for militarists that can claim systems dirt cheap. The capital will not be part of the new vassal empire. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. New player. I settled for a 'return to the status quo' and all but 1 system became a protectorate so. Claims war: victory vs status quo? I'm currently in a minor war pressing claims for a handful of systems, and have already occupied them. then randomly a window pops up from them saying something to the effect of "your faction doesn't want to spend its. The empire also gets a huge opinion boost with you. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. Basically, it reinforces a status quo that keeps the playerbase intact, but that's it. Any outcome where they do not win is an outcome where you control your own planets and thus kick. Only a Surrender will give you all the claims, as far as I am aware. However when an empire surrenders in an ideology war, this doesn't happen. (The only other outlet I have is blocked by a very powerful neighbor. I dunno what I should done to get the forced victory. On the surface screen, under the planet status heading, again, left to right - first one is a percentage and this is your stability, second icon (the blacked out pop icon) is crime reflected as a percentage. Also ending wars requires for them to be exhausted from battle as well as occupied. so I refuse to join either, and I refuse to join the League of Non-Aligned Worlds. By taking planet i mean taking the system, AND invading the planet with armies to occupy it. While I can handily defeat any empire in. Since the vassal was created from your empire, it will copy your tech and civics. I've done it a few times and the event has never ended until both awakened empires were totally destroyed. • 1 yr. But in the second war, against another enemy, i occupied all of my enemy's planets, but as i asked them for status quo, it gave me a white peace. If neither side has fully occupied systems they have claims on it becomes a de facto white peace. In stellaris this would best be described as a status quo vassal, as they shared the same "ethics" by nature of being a government essentially put in place by the Nazis. I see, thanks. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. It needs to seriously just be removed from the game. ago. 5] [a361] Game Version Cepheus v3. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. Reply. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. The section below describes these actions in detail. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. Heavy emphasis on the fully. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. People don't seem to realise a status quo is not 'status quo anti bellum', but rather 'uti possidetis', I. SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. If you win you get all claims that you selected as the wargoals. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Basically, a status quo says that if. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. ??? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêI just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. If they give you a Status Quo, look at the list of the systems that will go to you. ago. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. by info i read and previous wars. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. #1. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). alexti Field Marshal. If you win, the old empire will remain and will just change ethics. What typ of War, what your demands are etc. Video Game. Also you need claims on a System to get it in a SQ. Thats why learning AI which is becoming a big. 3 - Cede control of the systems you occupy, done by a button on the starbases. juergen Feb 27, 2018 @ 2:07pm. Your ally, not you, was the war leader and he forced peace. Not evil and desirable enough. that status quo means you gain all systems you. . Remove forced status quo. I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. Same issue. #2. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. You have to seize the planets. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. You mainly improve it in the first 40 years. Stellaris 50526 Bug Reports 31044 Suggestions 19185 Tech Support 2913 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Occupy those systems completely. Instead, think of it as being, glutted on all you have recently devoured. Age of Wonders 4. Gilded_Archer • 10 mo. [Cepheus v3. If you don't end the war before, the AI will force the status quo in 2 years. "Achive war goal" is really only needed if you claimed everything. For you to force peace without surrendering, you need to get their war exhaustion to 100%. A status quo peace gives you ownership of each system that you both claimed and fully occupied. Can consist of any number of the following: status_quo, surrender, demand_surrender. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Being a vassal in Stellaris really sucks; it's not like being a vassal in CK2, where you can conceivably play a "vassal game" and have fun with it. Stellaris - Occupied planets not registering. I’m building a colossus now, with gateways. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. It will give you details on what you need to do. It should show all systems that are claimed by that empire. Just saw your comment- I currently can't, because I ended the war. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. Other Paradox games don't have Status Quo, they have White Peace instead; they're. It just gives you the claims in occupation like its a normal conquest war right now. So here's what might have actually happened: 1. But yeah, something to keep in mind is that White Peace does not exist in Stellaris. See more of Stellaris on Facebook. The capital will not be part of the new vassal empire. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. 5. But I was just stomping through an enemy faction and captured everything they own, while running a war to conquer with three claims on what I wanted to take. Occupied unclaimed planets will become a new empire as a vassal. Ein Status Quo fällt in diesem Fall wohl eher flach. by info i read and previous wars. Diplomacy. This is the guide for that. It is not war score (how you win the war). . The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Making that happen isn't really viable currently. 3. Thread starter Zechs1337; Start date Jul 10, 2018; Jump to latest Follow Reply Menu We have updated our. . 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. Trust growth is a bonus to how fast they begin trusting you. why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. "Humiliate" is a wargoal that gives the targeted empire a happyness debuff and gives the one with the wargoal some influence. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. I declared a subjugation war, occupied most of my enemy`s lands, got a status quo and created a vassal on the planets i occupied. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. Got it, thanks! 1. Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Several times in a row now, some nation declared war, I ran a defensive war, tactically intercepting their main fleets, driving them back after their initial pushes, then they just swarm with small fleets, fly by my defensive stations at the border which makes them pretty much useless and take lots of the tiny systems until. All Total Wars ONLY end on white peace. So I started an Ideology war with another empire, and because a third empire declared war on me midway through, I just did a status quo. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Steps to reproduce the issue. status quo endings to most wars just have each side getting everything they have claims on and fully control. the existing state of affairs, especially regarding social or political. If status quo, make sure the enemy isn't occupying any system they have claimed either. The tooltip tells you what systems will change hands if you go with a Status Quo. ai_weight = <int>/{. The Stellaris system sounds bad, and actually isn't very historical. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. You can force a status quo 2 years after they get to 100%. in 2341. What happens a lot in my games, is that the friendly AI will not status quo, and wait till it can reach wargoal or max its own war. After all the game wants to slow down the strongest empire a little bit with claims, so you can't. 4. Stellaris. So how does this work?Surrender and status quo are two different things. You are, essentially, only allowed to take systems that you have a claim on. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. You have to literally sieze evfrything, you also have to either occupy or destroy his planets along with occupying all of his territories, it's stupid if you ask me. The other alternative is to wait until your alliance's war exhaustion reaches 100% at which point the AI will accept a status quo. That then leaves you with a happy bootlickers, can trade them the old capital or create another 1 system vassal, and a 1 system weak enemy that really hates you who you. It feels like a special '♥♥♥♥ you' button that the AI gets to press whenever the war. 1. Once their war exhaustion reaches 100%, you can force a status quo peace. Iklaendia • Voidborne • 5 yr. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. It means the actual (semi-justified) status quo as of the end of the war. Once you have the Colossus constructed, you can then use the Total War wargoal on anyone in the galaxy for any reason. So when I try to settle status quo after waging a subjugation war, it states that a Human Empire will be created as my vassal in my occupied territories. In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. The AI shouldn't be able to call a status quo without you accepting. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. Take some planets 4. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. i was led to believe. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. My ships have better tech and so stomped them even when they had fleet power advantage. Report. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. If you don't want to stop fighting, the game shouldn't force you into it. I don't get any message. In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. Status quo victories in liberation wars create a new liberated empire each time. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. Go to the diplomacy window of an empire you want to claim systems of. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. 17. This article is for the PC version of Stellaris only. War exhaustion is just the timer - when a side can enforce a status quo peace. i was led to believe. no, the game says the war will end and any conqured systems will transfer. #3. #10. If you want to use the terretories as you occupy them, you'll have to end and start the war again and again, and the waste of influence is just dumb. i was led to believe. noun: status quo; noun: statusquo. i was led to believe. 24 Badges. If you don't want to stop fighting, the game shouldn't force you into it. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. 1) Release the subject. So how does this work?I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Stellaris. . A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Full war exhaustion makes AI empires ready to take up. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). . #1. Business, Economics, and Finance. Stellaris > General Discussions > Topic Details. that status quo means you gain all systems you. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. Good Smile Company (ENGLISH)angry_BMO • Elective Monarchy • 5 yr. Status Quo Outcome. ) The tiny civilization just has one. Federation. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. An independence war is relatively easy to win, since you just have to achieve a status quo to become independent. The status quo button gets replaced with a concessions button. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. You can normally get all your wargoals in a status quo deal. Magic Online. Basically, you're people are sad because you got your ass kicked and the enemy empire rubbed it in your face. I tried to do a Status Quo peace but it wouldn't let me. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. this will give you the systems you've claimed at the end of the war. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. When you settle Status Quo, all occupied systems will form a new empire with your ethics. You actually reached 100% war exhaustion and didn't notice it. The value, and economic power of systems are not taken into account for this war goal achievement. Ending a War. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Ein Status Quo fällt in diesem Fall wohl eher flach. But your ally will still put their interests first, not yours. Freelancer Private. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. The War In Heaven broke out, and I'm far away from either fallen empire. Mar 21, 2023I usually maintain the status quo (dictatorial) which literally does nothing and my leader gains a positive trait a few years later. Also you get improvements from getting vassals, I think. Members Online •. Can't exit and ecs button just brings up the save menu. Elitewrecker PT Jul 28, 2018 @ 10:53am. attacked me. So you use X amount of influence, this increases the AI's willingness to accept status quo by Y amount (maybe influence x 5), if they then do status quo they get that influence. Best. 1. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global stats at Steam . Diplomacy. I believe there's an exception for systems with inhabited planets as I think you have to have actually invaded them, but I'm not sure on. Well treating your ruler with these materials gives you 2 upkeep each of the materials and at the end it went up. that status quo means you gain all systems you. I checked the file integrity and no issue there. A status quo removes the branch offices but the mega corp gets 1,000 energy. 2 - Declare war on the federation. Video Game. It is a good game-y trick though to try to avoid an initial assault. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. by info i read and previous wars. This casus belli allows a smaller empire to carve. Hello Stellaris community,. The AI shouldn't be able to call a status quo without you accepting. Occupied unclaimed planets will become a new empire as a vassal. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Status quo and conquer (center and bottom right) are available. The term status quo ante bellum (often shortened to status quo ante) is a Latin phrase meaning "the state existing before the war" so that would be peace. That's all there is to it. This tutorial covers the basics of starting and ending wars, and covers some of the more common w. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. I did not, i conquered it, still they could get away with it. e. If status quo, make sure the enemy isn't occupying any system they have claimed either. For the second time now, right after I wreck enemy fleet, the game forces a peace treaty under 'status quo' (which has nothing to do with status quo, it's more like 'you keep whatever you grabbed'). by info i read and previous wars. ,as applicable. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. And in Stellaris status quo is not the same as a white peace. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. then remain the status quo so this way it doesn't trigger the uprising event. For the status quo, occupied claimed planets go to whoever claimed them. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. Status Quo happens when no one gains a clear advantage in the war. Play as a. Festival. Claims are independent of war reasons. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the. Stellaris needs and update where nothing new is added it is just balanced. In a normal war you only get systems occupied with a claim on them, when doing a status quo. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. A white peace is when you just call the whole thing a wash and everything stays where they were before the war started. Nightmyre Mar 21, 2020 @ 12:47pm. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer pressure the leader into accepting status quo. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. by info i read and previous wars. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one.